Step 5 UNITS  ====zombie==== =====deer===== =====pirateship=====

Put these in < StrandedII/mods/StrandedII/sys/units >

This one is at the bottom

Last in this folder


### Zombie
id=46
name=Zombie
group=animal
icon=gfx\zombie icon.bmp
model=gfx\Zombie.b3d
scale=2
colxr=15
colyr=28
behaviour=raptor
health=100
speed=0.6
eyes=10
turnspeed=1.3
attackrange=40
ani_move=2,6,0.06
ani_attack=6,10,0.07
ani_die=25,33,0.1
ani_idle1=11,17,0.03
ani_idle2=17,21,0.03
ani_idle3=21,25,0.03
mat=flesh
damage=13
loot=94,4
loot=71,2
script=start
	on:kill {
		event "iskill_hunt","global";
	}
script=end


### Deer
id=47
name=Deer
group=animal
icon=gfx\Deer.bmp
model=gfx\Deer.b3d
scale=0.7
behaviour=shy
health=100
speed=1.3
turnspeed=1
eyes=10
colxr=12
colyr=18
ani_idle1=31,47,0.1
ani_move=5,29,2
ani_die=47,95,0.8
loot=215,3
script=start
	//Kill
	on:kill {
		event "iskill_hunt","global";
	}
script=end
loot=9,2
loot=96,1


### Pirateship
id=207
name=Pirateship
group=vehicle
model=gfx\pirateship.b3d
icon=gfx\pirateship.bmp
scale=3.
fx=16
colxr=65
colyr=20
health=4500
mat=metal
speed=15
turnspeed=0.3
behaviour=watercraft
rideoffset=140
script=start
	on:use {
		if ($s2g_driveblock_yache==0){
			ride;
		}
	}
	on:kill { free "self"; }
script=end
sfx=watercraft
autofade=1500
=============================================================warning=========================================================
this next one is a native who shoots arrows
this is a simple mod but make the game laggy

### Native
id=34
name=Eingeborener
group=human
model=gfx\native.b3d
icon=gfx\native.bmp
scale=0.9
colxr=9
colyr=20
behaviour=normal
speed=1.0
eyes=10
health=100
damage=10
range=150
attackrange=40
maxweight=25000
ani_move=2,3,0.10
ani_attack=23,25,0.10
ani_die=4,7,0.15
ani_idle1=9,13,0.09
ani_idle2=14,21,0.08
ani_idle3=21,23,0.12
sfx=native
script=start
	on:start {
		timer "self",3000,0;
		addstate "self",22;
		statesize "self",22,15;
	}
	on:create {
		timer "self",3000,0;
		addstate "self",22;
		statesize "self",22,15;
	}
	on:use {
		msgbox "Defense Tower","sys/scripts/defensetower.s2s";
	}
	on:timer {
		local $x,$y,$z;
		$x=getx("self");
		$y=gety("self");
		$z=getz("self");
		$y+=28;
		projectile 53,$x,$y,$z,6,350,15,59;
	}
	on:kill {
		event "iskill_hunt","global";
	}
script=end



=========================================================== go to step 6 ====================================================